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Posts Tagged ‘Christy Luther’

After a quick holiday season in Seattle, it was time for the annual International Consumer Electronics Show (CES) in Las Vegas in January. CES is an absolutely enormous show that highlights all of the hottest tech gadgets and trends, and is known for having a huge party scene (as one might imagine happens when large corporations like Microsoft host parties in Vegas). (more…)

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Guess where I was on December 3-7, 2009? I was back in Kyiv, Ukraine by way of Amsterdam Schiphol Airport! I traveled alone this time, to attend the Flash games conference, Flash GAMM Kyiv. Having been to Kyiv before, it was nice to know what to expect at the airport/customs.

Flash GAMM focuses on web games and, again, takes advantage of the numerous game developers in Eastern Europe. Many game developers are looking at the online games space as a new venue for business and as an opportunity to diversify from simply offering download games. We offer Flash games on the GameHouse Online Games section of our site. These games are traditionally free to the player, but supported by in-game advertising. (more…)

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On November 29, 2009, I ran my third half-marathon, the Seattle Marathon half (2:02:42). My first was the Kirkland Half Marathon (2:04:05) in May 2009, followed by the Rock n Roll Seattle half in June 2009. All of my runs have been done wearing my favorite Brooks Adrenaline running shoes. Brooks Adrenaline are the Best running shoe I have ever tried: they aren’t too narrow, they have nice support (and room for orthodics) and they are SO light weight!

It was difficult to train for the run due to our international business travel, and my coursework for the Master of Communication in Digital Media program at the University of Washington.

Fortunately, I had fun coworkers, Tiffany and Oona, to run with, despite the cold November weather. It is a notoriously hilly course, but we lucked out with mostly-dry weather. In previous years, there has been snow during this run!

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My first trip to Ukraine was for Casual Connect Kyiv 2009, one of the annual game conferences hosted by the Casual Games Association (CGA). Our flight from Amsterdam was on a wobbly commuter plane bound for Kyiv Borispol Airport. According to the Airport’s Web site, Borispol offers an experience that is: 

much better than in most other cities of the Former Soviet Union. Customs is not pleasant but not too bad.

Why Kyiv?  There is a surprisingly large demographic of game developers located in Russia and Eastern Europe. Due to the restrictions on entering Russia (visa requirements), it is easier to host a global conference in Ukraine.

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Conference Season!  In October 2009, I made my third visit to Amsterdam Schiphol Airport – an airport that I now know well. If you have to wait for long periods at an airport, this is a pretty good one to be stuck at. There are several nice shops where you can get all that good touristy stuff to bring home (chocolates, liquor, clogs and stroopwafels – you know, all the necessities).

En route to Casual Connect Kyiv 2009, we spent a few days in Amsterdam and visited our European game distribution office, Zylom. The office is located a train ride away from Amsterdam, in Eindhoven – The “Brainport of the Netherlands.” It was great to see the Zylom office, an open space with no cubicles, and to finally meet the team members with whom I e-mail every day, but never see. Zylom handles GameHouse’s localization and post-production services. They do an outstanding job and are very precise. If you need a game localized, come to GameHouse and Zylom!

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October 2009 – this seems like a good place to start my retro-active blogging.

I was 10 months into my role in the Casual Games space with GameHouse (what a cool job!). Prior to joining GameHouse/Real Networks, I spent 7 years at a wonderful Seattle PR agency called Richmond Public Relations. At RPR I managed PR campaigns specializing in consumer products and travel. One of my favorite accounts was Scene It? The DVD Game.

I loved working with growing companies and Screenlife was a perfect example of a game company that started small and grew, and grew. I worked with the founder to secure this Portrait article in the Seattle Times in 2006.

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Impromptu film project with the talented Jeremy Snook. A partially edited version, followed by Jeremy’s fully edited copy.

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